designed and created by So Young Han

HoloStory

HoloStory

Producer,  Interaction Designer

DESCRIPTION

description

HoloStory: Arachne, the Weaver is a Hololens-based immersive interactive storytelling project. The objective was to experiment new way of storytelling of the myth of Arachne (a Greek mythology from Metamorphoses by Ovid) using AR technology. The exhibition space is divided into five different zones, each with images of important story plots displayed in order.

 

As audiences wear Hololens and walk through each spot, Hololens detects user location and gestures, displaying character motions and special effects that enrich UX in understanding and enjoying the anecdote. Participated as a producer and interaction designer, I was responsible for ideation and story plot development along with project management as well as designing gesture/location-based interaction 

process

01       text selection & storytelling outline

Arachne in Greek mythology was a weaver who challenged Athena and was consequently transformed into a spider. This anecdote can be divided into 5 steps -  (1)exposition, (2)rising action, (3)climax, (4)falling action, and (5)resolution, and the exhibition zone is also composed of five processes. 

(1) Exposition: introduction of the character, Arachne 

(2) Rising action: the encounter between Athena and Arachne 

(3) Climax: The weaving competition between Athena and Arachne 

(4) Falling action: Athena's rage

(5) Resolution: Arachne's transformation into a spider 

02       flow and spatial design 

The 5 zones are displayed with an image and text that elaborates each story plot.  The last zone is composed of text. 

exposition (introduction)

rising action (the encounter)

climax (the competition)

The Spinners by Valasquez

falling action (Athena's rage)

space setup for user test

03       interaction design  

Hololens detects user location and gestures and displays/activates animation. Below are the key AR effects appearing at each spot. 

03       usability test  

To see the effectiveness of the experience, 10 university students participated (heuristic evaluation). Participants in the experiment responded to each one in a survey after viewing a general exhibition composed of pictures and text, and experiencing interactive storytelling by wearing a Hololens. The survey was conducted on a seven-point scale, we evaluated based on its usability, usefulness, adaptability, attractiveness, understandability, and immersiveness. the more adaptable, the more attractive the more engaging the story, the higher score they gave.

results & discussion

Understandability received the highest rating without Hololens. On the other hand, attractiveness and immersiveness were lower than the average of other scales. This shows that while it is possible to accurately convey the story when not wearing a Hololens, there is a limit to providing a more interesting and engaging experience because users are familiar with the traditional media such as text and pictures. Still, wearing a Hololens gave higher attractiveness and immersiveness than others. This is because augmented reality interactive storytelling is more immersive than traditional media called text and pictures. Among items that evaluate attractiveness, the attractiveness of the interaction using gestures and voices was higher than others, which seem to be an important element of interest in various types of interaction, which are characteristics of HMD-based augmented reality.

type

lab project of AR-based immersive interactive storytelling

date

july 2016 - dec 2016

location

Seoul, South Korea

role

producer

interaction designer

project size

3 people including 2 interaction designers and a programmer, 

tools

maya, unity

overview

prototype

The prototype video was filmed directly from Hololens during the second play testing